Ad & Content Player

Results

+10%

unit fill rate

+10%

ad impressions

+16%

content impressions

+5%

revenue

0

rollback in 2.5 years

thanks to the experimentation system

How it started


The company already had a Content Player and an Ad Player to deliver content and ads, but the interface became outdated and no longer met modern standards. Users faced a cluttered UX, while advertisers and publishers lacked customization options and new interactive formats.

What’s the pain?


  • Outdated design and complicated navigation.

  • Lack of interactive scenarios (only linear playback).

  • No unified design system between Content and Ad Player.

  • Limited customization options for brands.

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00:10

Video title

Click to unmute

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Video title

Click to unmute

00:01

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Ads in

5

Video title

Click to unmute

Next video

Focus music for work and study…

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Ads in

5

Video title

Click to unmute

Next video

Focus music for work and study…

What’s the goal?


  • Redesign the Content and Ad Player to make them modern and user-friendly.

  • Develop a new interactive format — Clipchoice.

  • Add playlist functionality to the Content Player.

  • Improve key KPIs: Unit Fill Rate, Impressions, Revenue.

  • Create a unified visual foundation across players.

01:03

Best teen TV-show

07:13

The history of Oasis

04:47

Throwback celebrity…

2:35

Netflix action movies

01:03

Best teen TV-show

07:13

The history of Oasis

04:47

Throwback celebrity…

2:35

Netflix action movies

What’s the task?


  • Update UI/UX for both Content and Ad Player.

  • Design the interactive Clipchoice format.

  • Implement playlists as a user retention tool.

  • Ensure flexibility and customization without compromising performance.

What was did


  • Conducted a redesign of the Content and Ad Player with simplified UX and a modern UI.

  • Designed Clipchoice — a new interactive format that allows users to choose videos.

  • Added a playlist feature to the Content Player so users could easily switch between videos and stay longer.

  • Implemented a unified component system to consolidate the visual language of the players.

  • Participated in 15 A/B tests to optimize performance and metrics.

  • Prepared a design concept for the Live Streaming Player as a potential future direction.

00:01

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00:10

00:01

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00:10

Video title

Click to unmute

01:03

Best teen TV-show

07:13

The history of Oasis

04:47

Throwback celebrity couples

02:35

Netflix action movies

03:56

Lady GAGA

01:03

Best teen TV-show

07:13

The history of Oasis

04:47

Throwback celebrity couples

02:35

Netflix action movies

03:56

Lady GAGA

How was success measured?


  • Unit Fill Rate (UFR)

  • Ad Impressions

  • Content Impressions

  • Revenue

  • Additionally: CTR, skip/unmute events, Prebid sources CPM.

How was it launched


  • The first experiment with the redesign (August 2024) showed a -2% UFR regression.

  • A total of 15 experiments were run with different hypotheses.

  • December 2024 — launched with a small regression (-1.06% UFR, -1.02% impressions).

  • January 2025 — iterations fully recovered the KPIs.

  • Spring–Summer 2025 — steady growth after launching Clipchoice, playlists, and the redesigned UI.

00:01

/

00:10

00:01

/

00:10

Video title

01:03

Best teen TV-show

07:13

The history of Oasis

07:13

The history of Oasis

04:47

Throwback celebrity couples

04:47

Throwback celebrity couples

02:35

Netflix action movies

02:35

Netflix action movies

03:56

Lady GAGA

03:56

Lady GAGA

Some videos in the playlist are restricted and unavailable

Results

+10%

unit fill rate

+10%

ad impressions

+16%

content impressions

+5%

revenue

0

rollback in 2.5 years

thanks to the experimentation system

Video Title

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Video Title

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What I learned


How to use A/B testing and hypotheses to bring a product into growth, even when the first version showed regression.

  • The importance of iteration and cross-team collaboration to reach KPI goals.

  • The impact of interactive formats (Clipchoice) and playlists on engagement and retention.

  • How to build a unified design system for multiple interconnected products.

  • Experience in preparing design concepts for future directions (Live Streaming).

Video Title

00:01

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00:10

Video Title

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Results

+10%

unit fill rate

+10%

ad impressions

+5%

revenue

+16%

content impressions

0

rollback in 2.5 years

thanks to the experimentation system

Results

+10%

unit fill rate

+10%

ad impressions

+5%

revenue

+16%

content impressions

0

rollback in 2.5 years

thanks to the experimentation system

Product Designer

Nov 2022 – Sep 2025

Madrid, Spain (Hybrid)

UX/UI Designer

Aug 2020 – Nov 2022

Moscow, Russia (Remote)

With 5+ years in ad-tech, I’ve built B2B, B2C, B2E and SaaS products — from analytics dashboards to video players and AI formats.
I focus on turning complex systems into simple, scalable, and user-friendly experiences.

40°25′00.84″ N, 3°42′12.24″ W

/ Now here

Yauheni Salau

Product Designer